AI Insights · Timothy · March 2024
Top 5 Sandbox-like Games on iOS in Sweden - Q1 2024
In the first quarter of 2024, sandbox-like games on iOS in Sweden showed varying trends in downloads, revenue, and active users, with some apps experiencing significant growth.
During the first quarter of 2024, the performance of the top 5 sandbox-like games on iOS in Sweden revealed some interesting trends. The data, sourced from Sensor Tower, highlights weekly downloads, revenue, and active user statistics for each app.
Roblox from Roblox Corporation experienced notable fluctuations in its weekly revenue, peaking at around $143.9K in the first week of January and maintaining a range between $105.3K and $130.8K through the quarter. Weekly downloads saw a declining trend from 7.7K in early January to around 4.3K mid-March, before slightly rebounding to 5.3K at the end of the quarter. Active users started at approximately 189.9K and saw a minor dip to 165.2K in early February, then gradually rose to 180.5K by the end of March.
Minecraft by Mojang showed a consistent pattern in weekly revenue, fluctuating between $5.9K and $9.7K throughout the quarter. Downloads remained relatively stable, averaging around 100-130 per week. Active users began at 29.6K at the start of January, dipped to 24K in the second week, and then steadily increased, reaching a peak of 31K by the end of March.
ZEPETO: Avatar, Connect & Live from NAVER Z Corporation saw modest weekly revenue, with a peak of $652 in mid-January and a consistent flow between $386 and $646 in the following weeks. Downloads remained steady, averaging around 350-410 per week. The app's active users hovered around 4.3K to 4.4K throughout the quarter, showing slight variations.
Growtopia by Ubisoft experienced significant revenue spikes, notably reaching $1.7K in mid-February, while other weeks saw lower earnings, ranging from $173 to $715. Downloads were relatively low, with numbers fluctuating between 30 and 105 per week. Active users started at 470 in early January and showed a downward trend, ending the quarter at approximately 389.
One State RP・Life Simulator from ChillGaming displayed a diverse revenue trend, peaking at $959 in the final week of March. Weekly downloads showed a marked increase towards the end of the quarter, with numbers rising from 56 in early January to 589 in the last week of March. Active users also increased significantly, starting at 521 in January and reaching 1.4K by the end of March.
For more detailed insights and analytics on app performance, visit Sensor Tower.